Game Programming
Overview
When you major in game programming, you’ll build your core technology skills and get hands-on practice with professional software and techniques. You’ll be empowered to create a programming portfolio, and you’ll work on collaborative team-based projects that mimic real-world game development environments.
Please review the推荐sequence of courses.
Fast Facts
- Students have an industry-knowledgeable advisor to find the course that fits your game programming goals.
- Bloomfield College students havereceived prestigious scholarshipsin the field of game-related careers.
- bet188金宝搏官188宝金博是什么国家布卢姆菲尔德大学的网站the largest free showcase of games in the state.
- Classes will be a mix of creative arts and technology, computer information systems, CIS and mathematics.
Students have interned at
When you major in game programming, you’ll build your core technology skills and get hands-on practice with professional software and techniques. You’ll be empowered to create a programming portfolio, and you’ll work on collaborative team-based projects that mimic real-world game development environments.
Please review the推荐sequence of courses.
You could be...
You could be …
A video game designer:Median pay $58,438 per year. Video game designers create concepts and storylines for video games, creating coding and animation, and coding for computers, gaming systems and smartphones.
A computer programmer:Median pay $79,840 per year. Computer programmers write and test code that allows computer applications and software programs to function properly. They turn the program designs created by software developers and engineers into instructions that a computer can follow.
A software developer:Median pay $102,280 per year. Software developers are the creative minds behind computer programs. Some develop the applications that allow people to do specific tasks on a computer or another device. Others develop the underlying systems that run the devices or that control networks.
A visual effects artist:Median pay $78,471 per year. Visual effects artists create in-game effects or post-production effects for movies, games, TV shows and commercials.
An information systems manager:Median pay $135,800 per year. Information systems managers plan, coordinate and direct computer-related activities in an organization. They help determine the information technology goals of an organization and are responsible for implementing computer systems to meet those goals.
(Source: bls.gov and payscale.com)
Requirements
Game Programming
Division
Program Type
Additional Information
Many courses have prerequisites which are listed in the course description. Please be sure that necessary prerequisites have been taken before enrolling in any course.
Roadmap
Game Programming Recommended Series of Courses
AT BLOOMFIELD COLLEGE EACH COURSE UNIT IS EQUIVALENT TO 4 CREDITS, .5 COURSE UNIT IS EQUIVALENT TO 2 CREDITS.
CMP 300 SATISFIES ONE (1) OF THE TWO (2) WRITING INTENSIVE COURSES REQUIRED
FOUR (4) GENERAL EDUCATION COURSE UNITS MUST BE NUMBERED 200 OR HIGHER.
Courses
Faculty
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B.F.A.,New Jersey City University
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M.P.S., ITP,Tish School of Arts
GJ Lee
BFA, New Jersey City University
MPS, ITP, Tish School of Arts
GJ Lee is a multidisciplinary artist and game designer. She uses a practiced-based research approach to explore and understand complex subjects. The results mostly take on the form of games, installations, and performances. Her works and collaborations have been exhibited and played at Stedelijk Museum 's-Hertogenbosch, La Gaite Lyrique, Smithsonian American Art Museum, and The Museum of the Moving Image.
She is the co-founder of The Sheep’s Meow, an independent game development studio and community organization that focuses on making game creation inclusive and accessible. She’s co-organized and produced community-driven events such as the NJ Arcade and NYC Arcade– some of which are the largest of their kind.
She has a BFA in Painting and Drawing with a co-major in Mathematics from NJCU and an MPS from NYU Tisch's Interactive Telecommunications Program.
Courses taught:
CAT 209 - Digital Game Design
CAT 208 - Visual Design for Games
CAT 408 - Pre-Capstone: Game Development
CAT 420 - Capstone
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B.A.Pratt Institute
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M.A.New York University
Blake Andrews is a game designer, illustrator, animator, and educator living in Brooklyn, New York. Blake has been publishing short experimental web games since 2013 on websites likeitch.ioand Glorious Trainwrecks. Their most publicized game, Scrapeboard (featured at alt.ctrl.gdc & MAGFest, mentioned in The New Yorker, and appearing in a Michael Reeves video), is an alternative controller game where players ride a real skateboard to defeat enemies. They have taught game design at Bloomfield College, Pratt Institute, and New York University. Blake has been involved with installations and events at New York’s independent video game arcades, Babycastles, Wonderville, and Red Parry.
Samuel Leigh is a professional Game Designer / Programmer who specializes in creating Interactive Fiction and experimental multiplayer games in the Unity game engine. He has worked as a freelance programmer for numerous startups in NYC as well as at ViacomCBS on Nick Jr properties.
RJ Reyes has worked in the video games industry since 2004. He started as a QA tester in THQ, and in 2008 he got his first production job in Sierra Online / Vivendi Games. Since 2008, he’s worked as a producer for companies both big and small, including Amazon Games, Disney, Spin Master Toys, Mattel, and multiple indie studios.
RJ began his career as a game dev educator in 2020. He enjoys teaching new devs about the basics of game development and what to expect in the industry, and he especially enjoys helping devs advance their careers.
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MS in Integrated Digital Media, BS in Computer EngineeringNew York University Tandon School of Engineering, SUNY Albany
Steven Yoo graduated from the New York University Tandon School of Engineering in 2020 with an MS in Integrated Digital Media. He also holds a BS in Computer Engineering from SUNY Albany. Before joining the department, he developed and taught Game Design & AR/VR for 3 years at New York University and SUNY Westchester.
Steven uses his passion for teaching and learning to become knowledgeable with current trends and technology to help his students to learn the latest tools to make their game and AR/VR development easier. Steven's research interests lie in the area of using new interactive media and technology to enhance user experience and engagement. Emerging technologies in game design, virtual reality, augmented reality and mobile devices offer exciting new possibilities for presenting user experience and engagement.
Program Learning Goals (PLGs)
- 展示在他们的创造性的学科素养,including current technologies, analog techniques, concepts and practices, as well as the historical and cultural contexts.
- Examine and assess work based on critique, and receive, with openness, critiques of their own work.
- Organize and contribute to an interdisciplinary team.
- Assemble a portfolio that demonstrates technical and intellectual competence in their creative discipline and the ability to develop a work from initial design to completion.
- Exhibit professional skills and protocols required of creatives and entrepreneurs, in the field and in a rapidly changing professional environment.