Level Design II
Description
The core skills learned in Level Design I are further refined and used to create a more immersive player experience. Advanced skills are taught such as controlling world physics, creating particle effects, building custom user interfaces, generating real-time camera effects, using post-processes to transform a scene’s aesthetic, and creating in-game cinematics.
Division
Creative Arts and Technology
Subject
Game Design
Academic Level
Undergraduate
Credits
1.00 c.u.
Prerequisite(s)