Level Design II

Course Section Number
CAT
314

Description

The core skills learned in Level Design I are further refined and used to create a more immersive player experience. Advanced skills are taught such as controlling world physics, creating particle effects, building custom user interfaces, generating real-time camera effects, using post-processes to transform a scene’s aesthetic, and creating in-game cinematics.

Division

Creative Arts and Technology

Subject

Game Design

Academic Level

Undergraduate

Credits

1.00 c.u.
Prerequisite(s)
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