Game Design
Overview
Bloomfield College features the No. 1 game design program in New Jerseyaccording to The Princeton Reviewand is a Top 50 program nationwide.
Each year the college holds Global Game Jam, which sees contestants attempt to create a stand-alone game in just 48 hours. In addition, the college is entering the world of Esports and will feature three teams of five students starting in Spring 2019.
When you major in game design, you’ll build the knowledge and hands-on skills to become an expert game designer or developer. If you have a passion for games and want to turn it into a profession, Bloomfield’s game design major is a good fit for you.
Please review therecommended sequences of courses.
Fast Facts
- Bloomfield College's game design program is the No. 2 program in the state.
- The college is starting an Esports team in Spring 2019.
- The college hosts Global Game Jame each year.
- The game design program is practice-orientated and focuses on real projects.
- You’ll work on collaborative team-based projects that mimic real-world game development.
- More than half of game design students join the Game Development Club which work together to create two games every semester.
Students have interned at
Bloomfield College features the No. 1 game design program in New Jerseyaccording to The Princeton Reviewand is a Top 50 program nationwide.
Each year the college holds Global Game Jam, which sees contestants attempt to create a stand-alone game in just 48 hours. In addition, the college is entering the world of Esports and will feature three teams of five students starting in Spring 2019.
When you major in game design, you’ll build the knowledge and hands-on skills to become an expert game designer or developer. If you have a passion for games and want to turn it into a profession, Bloomfield’s game design major is a good fit for you.
Please review therecommended sequences of courses.
You could be...
Bloomfield College features the No. 1 game design program in New Jerseyaccording to The Princeton Reviewand is a Top 50 program nationwide.
Each year the college holds Global Game Jam, which sees contestants attempt to create a stand-alone game in just 48 hours. In addition, the college is entering the world of Esports and will feature three teams of five students starting in Spring 2019.
When you major in game design, you’ll build the knowledge and hands-on skills to become an expert game designer or developer. If you have a passion for games and want to turn it into a profession, Bloomfield’s game design major is a good fit for you.
Please review therecommended sequences of courses.
Requirements
Game Design
Division
Program Type
Additional Information
Many courses have prerequisites which are listed in the course description. Please be sure that necessary prerequisites have been taken before enrolling in any course.
Roadmap
游戏设计推荐一系列的课程
AT BLOOMFIELD COLLEGE EACH COURSE UNIT IS EQUIVALENT TO 4 CREDITS, .5 COURSE UNIT IS EQUIVALENT TO 2 CREDITS.
*TAKE TWO (2) CAT COURSE UNITS AT THE 100 LEVEL OR HIGHER
TWO (2) WRITING INTENSIVE COURSES REQUIRED
FOUR (4) GENERAL EDUCATION COURSE UNITS MUST BE NUMBERED 200 OR HIGHER.
Courses
Faculty
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B.F.A.,New Jersey City University
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M.P.S., ITP,Tish School of Arts
GJ Lee
BFA, New Jersey City University
MPS, ITP, Tish School of Arts
GJ Lee is a multidisciplinary artist and game designer. She uses a practiced-based research approach to explore and understand complex subjects. The results mostly take on the form of games, installations, and performances. Her works and collaborations have been exhibited and played at Stedelijk Museum 's-Hertogenbosch, La Gaite Lyrique, Smithsonian American Art Museum, and The Museum of the Moving Image.
She is the co-founder of The Sheep’s Meow, an independent game development studio and community organization that focuses on making game creation inclusive and accessible. She’s co-organized and produced community-driven events such as the NJ Arcade and NYC Arcade– some of which are the largest of their kind.
She has a BFA in Painting and Drawing with a co-major in Mathematics from NJCU and an MPS from NYU Tisch's Interactive Telecommunications Program.
Courses taught:
CAT 209 - Digital Game Design
CAT 208 - Visual Design for Games
CAT 408 - Pre-Capstone: Game Development
CAT 420 - Capstone
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B.A.Pratt Institute
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M.A.New York University
Blake Andrews is a game designer, illustrator, animator, and educator living in Brooklyn, New York. Blake has been publishing short experimental web games since 2013 on websites likeitch.ioand Glorious Trainwrecks. Their most publicized game, Scrapeboard (featured at alt.ctrl.gdc & MAGFest, mentioned in The New Yorker, and appearing in a Michael Reeves video), is an alternative controller game where players ride a real skateboard to defeat enemies. They have taught game design at Bloomfield College, Pratt Institute, and New York University. Blake has been involved with installations and events at New York’s independent video game arcades, Babycastles, Wonderville, and Red Parry.
Samuel Leigh is a professional Game Designer / Programmer who specializes in creating Interactive Fiction and experimental multiplayer games in the Unity game engine. He has worked as a freelance programmer for numerous startups in NYC as well as at ViacomCBS on Nick Jr properties.
RJ Reyes has worked in the video games industry since 2004. He started as a QA tester in THQ, and in 2008 he got his first production job in Sierra Online / Vivendi Games. Since 2008, he’s worked as a producer for companies both big and small, including Amazon Games, Disney, Spin Master Toys, Mattel, and multiple indie studios.
RJ于2020年开始他的职业生涯作为一个游戏开发教育家. He enjoys teaching new devs about the basics of game development and what to expect in the industry, and he especially enjoys helping devs advance their careers.
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MS in Integrated Digital Media, BS in Computer EngineeringNew York University Tandon School of Engineering, SUNY Albany
Steven Yoo graduated from the New York University Tandon School of Engineering in 2020 with an MS in Integrated Digital Media. He also holds a BS in Computer Engineering from SUNY Albany. Before joining the department, he developed and taught Game Design & AR/VR for 3 years at New York University and SUNY Westchester.
Steven uses his passion for teaching and learning to become knowledgeable with current trends and technology to help his students to learn the latest tools to make their game and AR/VR development easier. Steven's research interests lie in the area of using new interactive media and technology to enhance user experience and engagement. Emerging technologies in game design, virtual reality, augmented reality and mobile devices offer exciting new possibilities for presenting user experience and engagement.
Program Learning Goals (PLGs)
- Demonstrate literacy in their creative discipline, including current technologies, analog techniques, concepts and practices, as well as the historical and cultural contexts.
- Examine and assess work based on critique, and receive, with openness, critiques of their own work.
- Organize and contribute to an interdisciplinary team.
- Assemble a portfolio that demonstrates technical and intellectual competence in their creative discipline and the ability to develop a work from initial design to completion.
- Exhibit professional skills and protocols required of creatives and entrepreneurs, in the field and in a rapidly changing professional environment.